Phase 1 — Onboarding
Here are the high level suggestions for a Phase-I (onboarding everyone) section of your rocket club
- Hold your club promotional event and see how many students you get. Get their ages, interests, hobbies, and whether they have done rocketry before?
- I believe the person in charge needs to have skin in the game. I propose that I mentor you in building a beginner rocket, and that you fly it yourself. Since you are the one they will see most, you need to know how to guide them in building their first rocket.
- Order 20 starter rocket kits and motors. This is a good place to source 'The School Rocket' — balsamachining.com
- Getting to know rocketry: have them weigh and measure everything in their kit and record it on a worksheet; have them design this same rocket in Open Rocket (laptops for everyone?); have them understand rocket flight forces, stability, safety, etc; tell them about DARS, NAR, Tripoli clubs.
- Guide the students through using the common build tools and do a demo build: safety, workmanship, building tips, and a demo build where they watch and observe you as you build your second rocket in front of them.
- Guide the students through their first build.
- Schedule them for an Arlington launch. Get everyone through that process — engage with DARS (Dallas Area Rocket Society, dars.org); Arlington launch is usually the first Sunday of the month (up to a 'D' motor only); the Gunter launch is the 3rd Saturday of each month, about 1.5 hours from FW, for anything 'D' or greater — this is where ARC flights take place.
- In parallel with this student work, you will need to: read and become familiar with how ARC works; design an ARC rocket in Open Rocket (mentoring available); build and fly this rocket with DARS in Gunter; understand and use the flight data capture sheets.
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