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tiopez@university_

Phase 1 — Onboarding


Here are the high level suggestions for a Phase-I (onboarding everyone) section of your rocket club

  1. Hold your club promotional event and see how many students you get. Get their ages, interests, hobbies, and whether they have done rocketry before?
  2. I believe the person in charge needs to have skin in the game. I propose that I mentor you in building a beginner rocket, and that you fly it yourself. Since you are the one they will see most, you need to know how to guide them in building their first rocket.
  3. Order 20 starter rocket kits and motors. This is a good place to source 'The School Rocket' — balsamachining.com
  4. Getting to know rocketry: have them weigh and measure everything in their kit and record it on a worksheet; have them design this same rocket in Open Rocket (laptops for everyone?); have them understand rocket flight forces, stability, safety, etc; tell them about DARS, NAR, Tripoli clubs.
  5. Guide the students through using the common build tools and do a demo build: safety, workmanship, building tips, and a demo build where they watch and observe you as you build your second rocket in front of them.
  6. Guide the students through their first build.
  7. Schedule them for an Arlington launch. Get everyone through that process — engage with DARS (Dallas Area Rocket Society, dars.org); Arlington launch is usually the first Sunday of the month (up to a 'D' motor only); the Gunter launch is the 3rd Saturday of each month, about 1.5 hours from FW, for anything 'D' or greater — this is where ARC flights take place.
  8. In parallel with this student work, you will need to: read and become familiar with how ARC works; design an ARC rocket in Open Rocket (mentoring available); build and fly this rocket with DARS in Gunter; understand and use the flight data capture sheets.

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